Rage represents anger, the Beast within, supernatural passion (pp.
155-56).
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What it does:
- Any Rage roll with four or more successes may cause Frenzy.
- Spend one point for each extra action per turn, up to Dexterity score.
- Spend a point to assume any desired form instantly, without Stamina + Primal-Urge roll.
- Spend a point to avoid a stun, when more health levels are lost than the Stamina score.
- When health falls below incapacitated, roll Rage vs. diff. 8; each success heals a health level.
- Beast Within: each point higher than Willpower deducts one die from all social rolls.
- If all temporary Rage and Willpower are gone, you have Lost the Wolf (W:tA, p. 156).
- Points or rolls may power certain Gifts.
- May be rolled under various circumstances.
- May be a target number for other characters' rolls for powers or actions.
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How to regain temporary points:
- Regain all or some when gazing on the moon for the first time each night; varies with phase.
- Regain one when frustrated by botching an important roll.
- Regain one when in a humiliating or confrontational situation.
- Roll a die to determine the Rage pool at the beginning of every story.
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Gnosis represents spiritual strength, contact with spirit world, link
to Gaia (pp. 156-57).
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What it does:
- Roll vs. Gauntlet rating to cross into the Umbra.
- Roll vs. Gnosis of a Fetish to attune it before using it for the first time.
- Roll vs. Gnosis of a Fetish or spend a point to activate it every time it is used.
- Cannot normally be rolled or spent on the same turn a Rage roll is made or point is spent.
- Silver objects deduct from effective score.
- Points or rolls may power certain Gifts.
- May be rolled under various circumstances.
- May be a target number for other characters' rolls for powers or actions.
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How to regain temporary points:
- Regain all at a Sacred Hunt; there is usually one at every moot.
- Bargain with a spirit for some of its points; the spirit will ask for something in return.
- Meditate for one hour: roll Wits + Enigmas vs. diff. 8, and regain one point per success.
- Between stories, roll Charisma + Enigmas vs. diff. 6, and regain one point per success.
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Willpower represents strength of will, mental power, self control (pp.
157-59).
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What it does:
- Spend a point once per turn to add one success to any roll.
- Spend a point to overcome a powerful urge, or to avoid entering Frenzy.
- Points or rolls may power certain Gifts.
- May be rolled under various circumstances.
- May be a target number for other characters' rolls for powers or actions.
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How to regain temporary points:
- Regain all or some at the end of a story.
- Regain a variable amount with an important success during the story.
- Regain one to three by fulfilling an auspice role.
- Regain one to three with an action especially appropriate to Nature or Demeanor.
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